Act as a bridge between Art, Engineering, and the game engine, supporting artists with asset integration, debugging, and optimization.
Design and maintain tools, scripts, and workflows to improve artist productivity and content quality.
Collaborate with multiple disciplines to solve cross-disciplinary problems and produce clear documentation.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio developing world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with a flexible, forward-thinking environment where creative voices are valued and nurtured.
Determine and implement technical and conceptual approaches to achieve the project's vision within production constraints.
Organize and lead regular meetings to monitor progress, anticipate risks, and verify adherence to deadlines.
Motivate, guide, and support the direct team through coaching and ongoing feedback.
Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms for over 20 years. The studio brings together hundreds of passionate talents in a close-knit, caring, and inclusive culture.
Actively participate in daily Scrum meetings to ensure strong technical alignment and smooth project progression.
Serve as a technical reference for the programming team by providing guidance, mentorship, and recommendations on complex technical challenges.
Develop and optimize Unreal Engine systems specifically for mobile, taking into account the constraints of Android and iOS platforms.
Frima is a video game development studio based in Quebec City and Montreal, creating unforgettable games across all platforms. With hundreds of passionate talents and over 20 years of experience, we offer a close-knit, caring, and inclusive team environment.
Create high quality production animation content and implement it in a game engine.
Collaborate with Animation, Design and Engineering to implement new animation systems.
Provide support for the animation team resolving technical issues and improving workflows.
PlayStation is a global leader in interactive entertainment, creating innovative gaming experiences and building communities. They are part of Sony Interactive Entertainment, a large multinational company with a culture of innovation and cross-discipline collaboration.
Create software that automatically generates 3D environments or objects using real-world data.
Work closely with Pipeline and AI/ML teams to plan and improve 3D data flow for game environments.
Solve technical challenges to balance visual quality and performance in modern game engines.
NBCUniversal is one of the world's leading media and entertainment companies, creating world-class content across film, TV, streaming, and theme parks. A subsidiary of Comcast, it employs thousands and fosters an inclusive culture with a commitment to community service.
Develop procedural generation software for 3D environments using real-world data.
Solve technical challenges to balance visual quality and performance in game engines.
Contribute to pipeline design and partner with leadership on product vision.
NBCUniversal is a leading media and entertainment company, creating content across film, TV, streaming, and theme parks. As a subsidiary of Comcast, it champions inclusive culture and community involvement.
Lead the design and development of advanced procedural generation systems for high-fidelity 3D environments and assets.
Oversee the implementation of scalable tools and frameworks compatible with Unreal Engine, Unity, and downstream pipelines.
Manage and mentor a team of procedural engineers, setting goals and ensuring production-ready outputs.
NBCUniversal is one of the world's leading media and entertainment companies, creating and distributing content across film, television, streaming, and theme parks. With a workforce of thousands, the company fosters an inclusive culture and encourages employees to serve their communities.
Participate in daily Scrum meetings and act as a technical reference for the programming team.
Collaborate with the Lead Programmer, participate in code reviews, and resolve performance issues on console platforms.
Develop Unreal Engine integrations with console toolchains and maintain first-party service configurations.
Frima is a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by creating unforgettable games across all platforms. The studio offers a 4.5-day workweek, flexible work environment, up to 7 weeks of vacation, comprehensive insurance from day one, and an RRSP program.
Participate in daily Scrum meetings, design and develop robust game systems in Unreal Engine, and ensure quality and performance.
Act as a technical reference, mentor programmers, and collaborate with the Lead Programmer on technical solutions.
Resolve performance and optimization challenges, contribute to technical direction, and improve development tools.
We are a video game development studio based in Quebec City and Montreal, creating unforgettable games across all platforms for over 20 years. Our team consists of hundreds of passionate talents, and we offer a flexible work environment with a 4.5-day workweek, comprehensive benefits, and a caring, inclusive culture.
Define the technical vision for UI implementation in Unreal Engine 5, establishing scalable and reusable systems.
Design and implement complex UI systems using Blueprints, building interfaces from the ground up.
Architect and own the MVVM framework, integrating UI elements with data bindings and engineering frameworks.
Bad Robot Games aims to reinvent how stories are played, creating original IPs and expansive worlds across games, TV, and film. The company is a remote-first, diverse team empowering all players to see themselves in their games.